Materials
Objective, audience, company facts, case studies, terminology and source material.
Corporate games · training · communication
I design corporate board games tailored to a specific business objective: onboarding, training, product familiarisation, communication or team collaboration.
Starting point
You need to explain a complex product or process without another slide deck.
The onboarding programme is formal and does not help people understand how the organisation works.
Training requires a safe environment to practise decision-making.
The team needs a substantive format for collaboration, not a random team-building exercise.
Scope of work
Objective, audience, company facts, case studies, terminology and source material.
Roles, decisions, consequences and links to a real working context.
Board, cards, components, packaging, rules and facilitator materials.
Print-ready files, test kit, play trials with audience and refinements.
Production from 100 copies, kit assembly and implementation materials.
Evidence base
Eight proprietary games, the commissioned project Mamoniya, sales through four online stores, marketplaces and a partner network — practical understanding of game development, physical production and player experience.
What determines the outcome: before design begins we define the objective, the audience, the playing conditions and how to verify that the game format advances the business objective.
First step