Corporate games · training · communication

A functional game scenario
built to your objective.

I design corporate board games tailored to a specific business objective: onboarding, training, product familiarisation, communication or team collaboration.

Starting point

The game must change how participants experience the work, not simply carry a logo

You need to explain a complex product or process without another slide deck.

The onboarding programme is formal and does not help people understand how the organisation works.

Training requires a safe environment to practise decision-making.

The team needs a substantive format for collaboration, not a random team-building exercise.

Scope of work

The project starts with the behaviour you need to shape

01

Materials

Objective, audience, company facts, case studies, terminology and source material.

02

Mechanics

Roles, decisions, consequences and links to a real working context.

03

Design

Board, cards, components, packaging, rules and facilitator materials.

04

Layouts and proofing

Print-ready files, test kit, play trials with audience and refinements.

05

Print run

Production from 100 copies, kit assembly and implementation materials.

Evidence base

Full cycle, tested on our own games

Eight proprietary games, the commissioned project Mamoniya, sales through four online stores, marketplaces and a partner network — practical understanding of game development, physical production and player experience.

What determines the outcome: before design begins we define the objective, the audience, the playing conditions and how to verify that the game format advances the business objective.

First step

Describe the participants' objective