Research
Sources, facts, photographs, characters and thematic accents of the territory.
A board game about Nyandoma district
An educational board game that turns the history, landmarks and events of the territory into a lively game route.

Project brief
Source material — landmarks, historical facts, interesting locations and notable events of Nyandoma district.
Game format — an accessible roll-and-move game where educational content becomes part of the route and player actions.
Author and developer — Anton Konnov; authorship is also printed on the game box.
Outcome — a unique commissioned board game with its own theme, mechanics, design and a complete set of components.
A sensible sequence
Sources, facts, photographs, characters and thematic accents of the territory.
Verification, reduction and conversion of materials into a clear game format.
Route, rules, game situations, balance and component list.
Board, cards, box, rules and a full set of print-ready files.
Sample check, adjustments, production and assembly.
Physical outcome



What this case shows
Mamoniya demonstrates a full development cycle for a specific theme: gathering and adapting source material, designing mechanics, building a visual system, producing print layouts and releasing a physical product. A cost-effective print run for a board game starts at 100 copies.