A board game about Nyandoma district

Mamoniya

An educational board game that turns the history, landmarks and events of the territory into a lively game route.

Mamoniya board game

Project brief

Turn district history and landmarks into an engaging board game

Source material — landmarks, historical facts, interesting locations and notable events of Nyandoma district.

Game format — an accessible roll-and-move game where educational content becomes part of the route and player actions.

Author and developer — Anton Konnov; authorship is also printed on the game box.

Outcome — a unique commissioned board game with its own theme, mechanics, design and a complete set of components.

A sensible sequence

From client materials to the printed run

01

Research

Sources, facts, photographs, characters and thematic accents of the territory.

02

Content editing

Verification, reduction and conversion of materials into a clear game format.

03

Mechanics and structure

Route, rules, game situations, balance and component list.

04

Design and layouts

Board, cards, box, rules and a full set of print-ready files.

05

Print run

Sample check, adjustments, production and assembly.

What this case shows

A commissioned game is not a repainted template

Mamoniya demonstrates a full development cycle for a specific theme: gathering and adapting source material, designing mechanics, building a visual system, producing print layouts and releasing a physical product. A cost-effective print run for a board game starts at 100 copies.