Information and content
Gather, verify and adapt source material for the target audience and game format.
Read more →Game design · full cycle
I create board games from research and content adaptation through mechanics, design, print layouts and a complete file set for production.
Starting challenge
There is a topic or audience, but no clear game concept.
Mechanics exist, but games run too long or fail to deliver the intended experience.
Content, rules and design are developed separately and contradict each other.
The product scope, unit cost and production requirements are unclear.
Scope of work
Gather, verify and adapt source material for the target audience and game format.
Read more →Game loop, player decisions, balance, rules and component list.
Read more →Visual system for the board, cards, box, rules and other components.
Read more →Production-spec files, technical review and a test kit.
Read more →Sample check, printing, assembly and physical product control.
Read more →Background
The portfolio includes eight self-released board games plus the commissioned Mamoniya project. Experience covers research and content adaptation, mechanics, design, print layouts, production and sales.
Budget: end-to-end board game development starts at ₽1,000,000. Final cost and timeline are set after the brief and depend on mechanics, content volume, number of iterations, components and print run.
First step