Stage 01 · content

Facts become
game material

Source documents, interviews and public material need more than copying onto cards: they must be verified, condensed, structured and linked to player actions.

What this stage addresses

From an unstructured information mass to a managed content system

The audience and required depth of material are defined.

Facts are cross-checked, deduplicated and organised by topic.

Texts are adapted for play duration and component format.

Each content block is mapped to the mechanics and visual presentation.

Processing map

How source material becomes game content

01

Gather

Documents, interviews, photographs, references and mandatory topics.

02

Verify

Authorship, currency, contradictions and publication clearance.

03

Structure

Topics, difficulty levels, question types and links between facts.

04

Adapt

Cards, tasks, answers, hints and editorial formats.

05

Synchronise

Content is cross-checked against mechanics, design and print constraints.

Stage output

Game content model

The deliverable is a verified and structured body of material, editorial rules, a list of game entities and clear requirements for mechanics and design.

First step

Show me the source material

For an estimate I need the topic, audience, available sources and desired print run.

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